API / Skeleton Skeleton A special class used by SkinnedMesh containing an array of bones. Animation Class A special class used by SkinnedMesh containing an array of bones. Constructorsconstructornew Skeleton(bones: Object3D[], boneInverses: Matrix4[]): SkeletonParametersbones: Object3D[]boneInverses: Matrix4[]Returns SkeletonAccessorstextureget texture(): Texture2DReturns Texture2DrootBoneget rootBone(): Object3DReturns Object3DMethodsupdateupdate(isWASM?: boolean): booleanUpdate animation and sync bone matrix texture ParametersisWASM: booleanReturns boolean ← AnimationPlugin Loop →
A special class used by SkinnedMesh containing an array of bones.