Manual
A learning path from setup and concepts to performance practices.
01Getting Started
Build a minimal Aholo-Viewer application with Vite.
02Aholo-Viewer Basic ConceptsIntroduces Aholo-Viewer scenes, objects, lights, cameras, and the basic rendering flow.
03Aholo-Viewer ConfigReference for ViewerConfig, render modes, and post-processing options.
043DGS Preset ConfigChoose a preset configuration based on the 3DGS data format, precision needs, and performance target.
05splat-transformUsage guide for splat-transform.
06Physics CollisionGenerate voxel or mesh colliders from 3DGS scenes and run ray and capsule collision queries at runtime.
06PlaygroundUsage guide for Playground.
07ViewerUsage guide for Viewer.
08Chunk LODChunk LOD reference.