Manual
A learning path from setup and concepts to performance practices.
01 Getting Started
Build a minimal Aholo-Viewer application with Vite.
02 Aholo-Viewer Basic ConceptsIntroduces Aholo-Viewer scenes, objects, lights, cameras, and the basic rendering flow.
03 Aholo-Viewer ConfigReference for ViewerConfig, render modes, and post-processing options.
04 3DGS Preset ConfigChoose a preset configuration based on the 3DGS data format, precision needs, and performance target.
05 splat-transformUsage guide for splat-transform.
06 Physics CollisionGenerate voxel or mesh colliders from 3DGS scenes and run ray and capsule collision queries at runtime.
06 PlaygroundUsage guide for Playground.
07 ViewerUsage guide for Viewer.
08 Chunk LODChunk LOD reference.