Billion-Scale Gaussian Scenes
Use LOD and streaming to control memory and GPU memory usage in large scenes.
Use LOD and streaming to control memory and GPU memory usage in large scenes.
Balance performance and visual quality on demand to meet scale and image-quality goals across different scenarios.
Ready for SDK integration, example validation, and product extensions.
Use granular parameters to choose paths from quality-first to extreme performance, simplify the render pipeline, and reduce memory and GPU memory usage.
Use chunk-level LoD and streaming scheduling to smoothly load and navigate real-world scenes with billion-scale Gaussian points in the browser.
Turn 3DGS reconstructed spaces into queryable collision boundaries, providing stable constraints for walk mode, camera obstacle avoidance, area limits, and spatial interaction.
With OpenUSD, place 3DGS and high-fidelity meshes in the same scene, render them together in real time in the cloud, and stream the result. 3DGS carries real-world atmosphere and detail, while meshes provide structural and hard-surface precision: one-frame composition, what you see is what you get.
Provides multi-format, LOD, and voxel collider generation plus essential editing and picking capabilities.